Mirror Networking
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Public Attributes | |
uint | netId |
bool | isLocalPlayer |
bool | isOwner |
ulong | sceneId |
Guid | assetId |
Vector3 | position |
Quaternion | rotation |
Vector3 | scale |
ArraySegment< byte > | payload |
Definition at line 47 of file Messages.cs.
Guid Mirror.SpawnMessage.assetId |
Definition at line 56 of file Messages.cs.
bool Mirror.SpawnMessage.isLocalPlayer |
Definition at line 51 of file Messages.cs.
bool Mirror.SpawnMessage.isOwner |
Definition at line 53 of file Messages.cs.
uint Mirror.SpawnMessage.netId |
Definition at line 50 of file Messages.cs.
ArraySegment<byte> Mirror.SpawnMessage.payload |
Definition at line 65 of file Messages.cs.
Vector3 Mirror.SpawnMessage.position |
Definition at line 58 of file Messages.cs.
Quaternion Mirror.SpawnMessage.rotation |
Definition at line 60 of file Messages.cs.
Vector3 Mirror.SpawnMessage.scale |
Definition at line 62 of file Messages.cs.
ulong Mirror.SpawnMessage.sceneId |
Definition at line 54 of file Messages.cs.