GameSessionQueuePlayerLatencyPolicy

data class GameSessionQueuePlayerLatencyPolicy(val maximumIndividualPlayerLatencyMilliseconds: Int? = null, val policyDurationSeconds: Int? = null)

Sets a latency cap for individual players when placing a game session.

Constructors

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constructor(maximumIndividualPlayerLatencyMilliseconds: Int? = null, policyDurationSeconds: Int? = null)

Types

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object Companion

Properties

The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

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The length of time, in seconds, that the policy is enforced while placing a new game session.