Package-level declarations
Types
Defines the range of ports on the instance that allow inbound traffic to connect with containers in a fleet.
Provides details about how to drain old tasks and replace them with new updated tasks.
Provides information about the last deployment ID and its status.
A policy that limits the number of game sessions a player can create on the same fleet. This optional policy gives game owners control over how players can consume available game server resources. A resource creation policy makes the following statement: "An individual player can create a maximum number of new game sessions within a specified time period". The policy is evaluated when a player tries to create a new game session. For example, assume you have a policy of 10 new game sessions and a time period of 60 minutes. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than 10 game sessions in the past 60 minutes.
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift hosting resource. New game sessions that are started on the fleet are assigned an IP address/port number combination, which must fall into the fleet's allowed ranges. For fleets created with a custom game server, the ranges reflect the server's game session assignments. For Realtime Servers fleets, Amazon GameLift automatically opens two port ranges, one for TCP messaging and one for UDP, for use by the Realtime servers.
Current resource capacity settings in a specified fleet or location. The location value might refer to a fleet's remote location or its home Region.
A remote location where a multi-location fleet can deploy EC2 instances for game hosting.
A policy the location and provider of logs from the fleet.
Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID.
Settings for a target-based scaling policy. A target-based policy tracks a particular fleet metric specifies a target value for the metric. As player usage changes, the policy triggers Amazon GameLift to adjust capacity so that the metric returns to the target value. The target configuration specifies settings as needed for the target based policy, including the target value.
A dependency that impacts a container's startup and shutdown.
An environment variable to set inside a container, in the form of a key-value pair.
Defines the mount point configuration within a container.
A set of one or more port numbers that can be opened on the container.
Specifies the information required to run game servers with this container group
Defines the ports on a container.
Supports the function of the main container group
Configuration for Anywhere fleet.
Information about the use of a TLS/SSL certificate for a fleet. TLS certificate generation is enabled at the fleet level, with one certificate generated for the fleet. When this feature is enabled, the certificate can be retrieved using the GameLift Server SDK call GetInstanceCertificate. All instances in a fleet share the same certificate.
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift hosting resource. New game sessions that are started on the fleet are assigned an IP address/port number combination, which must fall into the fleet's allowed ranges. For fleets created with a custom game server, the ranges reflect the server's game session assignments. For Realtime Servers fleets, Amazon GameLift automatically opens two port ranges, one for TCP messaging and one for UDP, for use by the Realtime servers.
Current resource capacity settings in a specified fleet or location. The location value might refer to a fleet's remote location or its home Region.
A remote location where a multi-location fleet can deploy EC2 instances for game hosting.
A policy that limits the number of game sessions a player can create on the same fleet. This optional policy gives game owners control over how players can consume available game server resources. A resource creation policy makes the following statement: "An individual player can create a maximum number of new game sessions within a specified time period". The policy is evaluated when a player tries to create a new game session. For example, assume you have a policy of 10 new game sessions and a time period of 60 minutes. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than 10 game sessions in the past 60 minutes.
A collection of server process configurations that describe the processes to run on each instance in a fleet. All fleets must have a runtime configuration. Each instance in the fleet maintains server processes as specified in the runtime configuration, launching new ones as existing processes end. Each instance regularly checks for an updated runtime configuration makes adjustments as called for. The runtime configuration enables the instances in a fleet to run multiple processes simultaneously. Potential scenarios are as follows: (1) Run multiple processes of a single game server executable to maximize usage of your hosting resources. (2) Run one or more processes of different executables, such as your game server and a metrics tracking program. (3) Run multiple processes of a single game server but with different launch parameters, for example to run one process on each instance in debug mode. An Amazon GameLift instance is limited to 50 processes running simultaneously. A runtime configuration must specify fewer than this limit. To calculate the total number of processes specified in a runtime configuration, add the values of the ConcurrentExecutions parameter for each ServerProcess object in the runtime configuration.
Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID.
A set of instructions for launching server processes on each instance in a fleet. Each instruction set identifies the location of the server executable, optional launch parameters, and the number of server processes with this configuration to maintain concurrently on the instance. Server process configurations make up a fleet's RuntimeConfiguration.
Settings for a target-based scaling policy. A target-based policy tracks a particular fleet metric specifies a target value for the metric. As player usage changes, the policy triggers Amazon GameLift to adjust capacity so that the metric returns to the target value. The target configuration specifies settings as needed for the target based policy, including the target value.
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
An allowed instance type for your game server group.
The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
Settings for a target-based scaling policy applied to Auto Scaling group.
A fleet or alias designated in a game session queue.
Sets a latency cap for individual players when placing a game session.
A key-value pair that contains information about a game session.