GameSessionQueueArgs

constructor(customEventData: Output<String>? = null, destinations: Output<List<GameSessionQueueDestinationArgs>>? = null, filterConfiguration: Output<GameSessionQueueFilterConfigurationArgs>? = null, name: Output<String>? = null, notificationTarget: Output<String>? = null, playerLatencyPolicies: Output<List<GameSessionQueuePlayerLatencyPolicyArgs>>? = null, priorityConfiguration: Output<GameSessionQueuePriorityConfigurationArgs>? = null, tags: Output<List<TagArgs>>? = null, timeoutInSeconds: Output<Int>? = null)