GameSessionQueueArgs

data class GameSessionQueueArgs(val customEventData: Output<String>? = null, val destinations: Output<List<String>>? = null, val name: Output<String>? = null, val notificationTarget: Output<String>? = null, val playerLatencyPolicies: Output<List<GameSessionQueuePlayerLatencyPolicyArgs>>? = null, val tags: Output<Map<String, String>>? = null, val timeoutInSeconds: Output<Int>? = null) : ConvertibleToJava<GameSessionQueueArgs>

Provides an GameLift Game Session Queue resource.

Example Usage

package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.aws.gamelift.GameSessionQueue;
import com.pulumi.aws.gamelift.GameSessionQueueArgs;
import com.pulumi.aws.gamelift.inputs.GameSessionQueuePlayerLatencyPolicyArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var test = new GameSessionQueue("test", GameSessionQueueArgs.builder()
.destinations(
aws_gamelift_fleet.us_west_2_fleet().arn(),
aws_gamelift_fleet.eu_central_1_fleet().arn())
.notificationTarget(aws_sns_topic.game_session_queue_notifications().arn())
.playerLatencyPolicies(
GameSessionQueuePlayerLatencyPolicyArgs.builder()
.maximumIndividualPlayerLatencyMilliseconds(100)
.policyDurationSeconds(5)
.build(),
GameSessionQueuePlayerLatencyPolicyArgs.builder()
.maximumIndividualPlayerLatencyMilliseconds(200)
.build())
.timeoutInSeconds(60)
.build());
}
}

Import

GameLift Game Session Queues can be imported by their name, e.g.,

$ pulumi import aws:gamelift/gameSessionQueue:GameSessionQueue example example

Constructors

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constructor(customEventData: Output<String>? = null, destinations: Output<List<String>>? = null, name: Output<String>? = null, notificationTarget: Output<String>? = null, playerLatencyPolicies: Output<List<GameSessionQueuePlayerLatencyPolicyArgs>>? = null, tags: Output<Map<String, String>>? = null, timeoutInSeconds: Output<Int>? = null)

Properties

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val customEventData: Output<String>? = null

Information to be added to all events that are related to this game session queue.

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val destinations: Output<List<String>>? = null

List of fleet/alias ARNs used by session queue for placing game sessions.

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val name: Output<String>? = null

Name of the session queue.

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val notificationTarget: Output<String>? = null

An SNS topic ARN that is set up to receive game session placement notifications.

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One or more policies used to choose fleet based on player latency. See below.

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val tags: Output<Map<String, String>>? = null

Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.

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val timeoutInSeconds: Output<Int>? = null

Maximum time a game session request can remain in the queue.

Functions

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open override fun toJava(): GameSessionQueueArgs