Game Session Queue
Provides an GameLift Game Session Queue resource.
Example Usage
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.aws.gamelift.GameSessionQueue;
import com.pulumi.aws.gamelift.GameSessionQueueArgs;
import com.pulumi.aws.gamelift.inputs.GameSessionQueuePlayerLatencyPolicyArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var test = new GameSessionQueue("test", GameSessionQueueArgs.builder()
.destinations(
aws_gamelift_fleet.us_west_2_fleet().arn(),
aws_gamelift_fleet.eu_central_1_fleet().arn())
.notificationTarget(aws_sns_topic.game_session_queue_notifications().arn())
.playerLatencyPolicies(
GameSessionQueuePlayerLatencyPolicyArgs.builder()
.maximumIndividualPlayerLatencyMilliseconds(100)
.policyDurationSeconds(5)
.build(),
GameSessionQueuePlayerLatencyPolicyArgs.builder()
.maximumIndividualPlayerLatencyMilliseconds(200)
.build())
.timeoutInSeconds(60)
.build());
}
}
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Import
GameLift Game Session Queues can be imported by their name
, e.g.,
$ pulumi import aws:gamelift/gameSessionQueue:GameSessionQueue example example
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Properties
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Information to be added to all events that are related to this game session queue.
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List of fleet/alias ARNs used by session queue for placing game sessions.
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An SNS topic ARN that is set up to receive game session placement notifications.
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One or more policies used to choose fleet based on player latency. See below.
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Maximum time a game session request can remain in the queue.