6 [DisallowMultipleComponent]
7 [AddComponentMenu(
"Network/Network Start Position")]
8 [HelpURL(
"https://mirror-networking.gitbook.io/docs/components/network-start-position")]
16 public void OnDestroy()
static void RegisterStartPosition(Transform start)
Registers the transform of a game object as a player spawn location.
static void UnRegisterStartPosition(Transform start)
Unregister a Transform from start positions.
Start position for player spawning, automatically registers itself in the NetworkManager.