Mirror Networking
NetworkStartPosition.cs
1using UnityEngine;
2
3namespace Mirror
4{
6 [DisallowMultipleComponent]
7 [AddComponentMenu("Network/Network Start Position")]
8 [HelpURL("https://mirror-networking.gitbook.io/docs/components/network-start-position")]
9 public class NetworkStartPosition : MonoBehaviour
10 {
11 public void Awake()
12 {
14 }
15
16 public void OnDestroy()
17 {
19 }
20 }
21}
static void RegisterStartPosition(Transform start)
Registers the transform of a game object as a player spawn location.
static void UnRegisterStartPosition(Transform start)
Unregister a Transform from start positions.
Start position for player spawning, automatically registers itself in the NetworkManager.