Mirror Networking
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Start position for player spawning, automatically registers itself in the NetworkManager. More...
Public Member Functions | |
void | Awake () |
void | OnDestroy () |
Start position for player spawning, automatically registers itself in the NetworkManager.
Definition at line 9 of file NetworkStartPosition.cs.
void Mirror.NetworkStartPosition.Awake | ( | ) |
Definition at line 11 of file NetworkStartPosition.cs.
void Mirror.NetworkStartPosition.OnDestroy | ( | ) |
Definition at line 16 of file NetworkStartPosition.cs.