Mirror Networking
Mirror.NetworkStartPosition Class Reference

Start position for player spawning, automatically registers itself in the NetworkManager. More...

Inheritance diagram for Mirror.NetworkStartPosition:

Public Member Functions

void Awake ()
 
void OnDestroy ()
 

Detailed Description

Start position for player spawning, automatically registers itself in the NetworkManager.

Definition at line 9 of file NetworkStartPosition.cs.

Member Function Documentation

◆ Awake()

void Mirror.NetworkStartPosition.Awake ( )

Definition at line 11 of file NetworkStartPosition.cs.

12 {
13 NetworkManager.RegisterStartPosition(transform);
14 }

◆ OnDestroy()

void Mirror.NetworkStartPosition.OnDestroy ( )

Definition at line 16 of file NetworkStartPosition.cs.

17 {
18 NetworkManager.UnRegisterStartPosition(transform);
19 }