GameliftFunctions

Functions

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suspend fun getAlias(argument: GetAliasPlainArgs): GetAliasResult

The AWS::GameLift::Alias resource creates an alias for an Amazon GameLift (GameLift) fleet destination.

suspend fun getAlias(aliasId: String): GetAliasResult
suspend fun getAlias(argument: suspend GetAliasPlainArgsBuilder.() -> Unit): GetAliasResult
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suspend fun getBuild(argument: GetBuildPlainArgs): GetBuildResult

Resource Type definition for AWS::GameLift::Build

suspend fun getBuild(buildId: String): GetBuildResult
suspend fun getBuild(argument: suspend GetBuildPlainArgsBuilder.() -> Unit): GetBuildResult
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The AWS::GameLift::ContainerGroupDefinition resource creates an Amazon GameLift container group definition.

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suspend fun getFleet(argument: GetFleetPlainArgs): GetFleetResult

The AWS::GameLift::Fleet resource creates an Amazon GameLift (GameLift) fleet to host game servers. A fleet is a set of EC2 or Anywhere instances, each of which can host multiple game sessions.

suspend fun getFleet(fleetId: String): GetFleetResult
suspend fun getFleet(argument: suspend GetFleetPlainArgsBuilder.() -> Unit): GetFleetResult
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The AWS::GameLift::GameServerGroup resource creates an Amazon GameLift (GameLift) GameServerGroup.

suspend fun getGameServerGroup(gameServerGroupArn: String): GetGameServerGroupResult
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The AWS::GameLift::GameSessionQueue resource creates an Amazon GameLift (GameLift) game session queue.

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The AWS::GameLift::Location resource creates an Amazon GameLift (GameLift) custom location.

suspend fun getLocation(locationName: String): GetLocationResult
suspend fun getLocation(argument: suspend GetLocationPlainArgsBuilder.() -> Unit): GetLocationResult
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The AWS::GameLift::MatchmakingConfiguration resource creates an Amazon GameLift (GameLift) matchmaking configuration.

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The AWS::GameLift::MatchmakingRuleSet resource creates an Amazon GameLift (GameLift) matchmaking rule set.

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The AWS::GameLift::Script resource creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.

suspend fun getScript(id: String): GetScriptResult
suspend fun getScript(argument: suspend GetScriptPlainArgsBuilder.() -> Unit): GetScriptResult